OGRE

Scene-oriented, flexible 3D engine for C++, Python, C# and Java.

What is OGRE

OGRE (Object-Oriented Graphics Rendering Engine) is a robust and flexible 3D rendering engine for C++, Python, C# and Java.

OGRE Features

  • Productivity Features: Intuitive OO interface minimizes the effort required to render 3D scenes, independent of 3D implementation. Its extensible framework and automatic management of common tasks like render state and transparency save developers time.

  • Platform & 3D API Support: OGRE supports a wide range of platforms and APIs, including Direct3D, Metal, Vulkan, OpenGL, and WebGL. It runs on Windows, Linux, Mac OSX, Android, and iOS, with no external dependencies for core features.

  • Material / Shader Support: Powerful material declaration language allows for external management of material assets. It supports both low-level and high-level shader programs, multiple pass effects, and material LOD.

  • Meshes: OGRE accepts flexible mesh data formats and supports advanced features like Bezier patches, progressive meshes, and static geometry batching. It seamlessly integrates with Assimp to load popular formats like OBJ and FBX.

  • Animation: OGRE offers sophisticated skeletal animation, blending multiple animations, and supports both hardware and software skinning. It provides flexible shape and pose animation, allowing for detailed facial animations and more.

  • Scene Features: Scene management is highly customizable, with hierarchical scene graphs and multiple shadow rendering techniques. It includes scene querying features and supports various scene layouts through example plugins.

  • Special Effects: OGRE’s compositor system allows for easy definition of full-screen post-processing effects. It supports particle systems, skyboxes, billboarding, and ribbon trails, with automatic management of transparent objects.

  • Misc Features: OGRE includes a common resource infrastructure, native support for Dear ImGui, and a flexible plugin architecture. It also offers an XMLConverter for format interchange and a sample library showcasing its capabilities.